Business Foundations: Simulations for Career Readiness and Student Success
These role-based “virtual case studies” reinforce key learning objectives for Entrepreneurship, Marketing, Ethics, and more.
TOPICS AND LEARNING OBJECTIVES
FREQUENTLY ASKED QUESTIONS
How much do they cost?
Do you have any data related to efficacy of Toolwire’s game-based simulations?
How were the topics and objectives chosen?
As part of our development process, we poll our SMEs to determine the most important proficiencies for entering college students. We use this information to create the skeletal structure for the content that the game-based simulations should address. In addition, we research topics and objectives from the top 10 selling textbooks in that subject area. Combining these two sources of information, Toolwire creates a final draft of topics and objectives to inform the final academic goals of each game.
Are they instructionally sound?
- Introduction establishes learning context and the scenario
- Pre-test evaluates students’ skills and knowledge in a 5-question, auto-graded activity
- Digital Learning Objects introduce and explain skills and specific content
- Interactive Game provides opportunities to practice and apply skills and knowledge
- Dynamic Remediation addresses errors or misconceptions based on students’ responses in the interactive game segment
- Mentor Feedback delivers personalized encouragement and guidance
- Post-test measures learning and skill gains in a 5-question, auto-graded activity
- Performance Analytics include both detailed metrics and a single score based on pre-and post-test results so students can own their learning and take steps to improve skills and knowledge
Are they easy for faculty to use?
Will these learning modules integrate into our LMS?
How long do they take to complete?
What is unique about Toolwire's game-based simulations?
Do they meet Accessibility standards?
We have an active partnership with a well-respected, national organization called the Center for Independent Living (CiL), a leader in the areas of accessibility and universal design. CiL evaluates our products, provides insights into industry standards, and even provides user-testing to ensure that the changes we make bring real and positive impact.
Toolwire follows WCAG 2.0 guidelines, which are most relevant to today’s web applications. Of the three levels for WCAG 2.0 Compliance (A, AA, AAA), Toolwire passes or surpasses almost two thirds of the requirements for WCAG 2.0, Level AA. We are safe for learners prone to seizures and learners with learning disabilities. In addition, we are navigable by learners with hearing impairments and by learners with visual impairments.
The remaining third of WCAG 2.0, AA compliance involves the difficult-to-approach functionality of keyboard-only navigation and non-sighted navigation. Toolwire games are not yet navigable by learners who are blind nor learners who are unable to use a mouse; however, we offer services of our Learner Advocacy Team to learners who need assistance beyond what our games provide.
As much as possible, Toolwire strives to go beyond WCAG standards. Where the WCAG says that a text to background contrast ratio of 4.5:1 is acceptable, our testing with learners who are visually impaired has found that not to be enough so we are rising above the minimum. Where the WCAG says we need captions, we are working with the CiL to ensure that the captions are readable to real users with real needs.