(G)ATHER Best Practices

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As an MCT, MODL is your new best friend. The average MODL instructor Metrics That Matter (MTM) scores have been consistently much higher than corresponding MOC scores. This is because the MODL teaching paradigm encourages (and in some cases ... demands) student engagement. Students love to participate!

Following are three key best practices to help you make the most of your MODL teaching experience:

  • Teaching the MODL Orientation
  • Managing (G)ATHER Interactions
  • Timing Guidelines for Teaching MODL

Teaching the MODL Orientation

You will start Module 1-1 of every MODL course with a brief LiveMeeting and GEAR orientation. Your students should have configured their workstations and reviewed the Live Meeting Orientation recording prior to class. All of this information is presented in the “Before You Begin…” link within the MODL Portal. Check out Toolwire’s demo Portal at the link below:

During your MODL orientation, you should cover the following key topics:

  • Attendee Permissions – Make sure the following Attendee Permissions are checked:
    • ASK QUESTIONS
    • ANNOTATE
    • INTERACT (NO CHAT)

  • Audio – Describe the Audio mechanism for your students. You can use a conference service or Voice over IP (built into LiveMeeting 2007). Remind yoru students to put their phones on MUTE when they are not talking. With most conference services, Mute is *6 and Unmute is #6.
  • LiveMeeting Layout – Ask everyone to Restore the Default Layout of their LiveMeeting console by choosing Restore Default Layout from the View menu. This way, the Seating Chart and the Question Pane display for them. Ask students if they can hear you and can see the seating chart, to change their seat color to Red. Explain that Red indicates raising your hand and Green indicates that you are ready to proceed or you are finished with an activity. If you encounter a color blind student who cannot distinguish between the colors red and green, explain that the student will be able to use the Ask Question pane to communicate the same information to you.
  • Questions – Explain how students can ask questions. Type a question into the Question field at the bottom right of the Live Meeting screen and click Ask. Explain that questions only go to you. Explain that you can answer individually or to the group.
  • Team Colors – If your class has over 6 students in it, a recommended practice is to break up student names into teams:

    • BLUE Team<Insert Student Names Here>
    • GOLD Team<Insert Student Names Here>
    • PURPLE Team<Insert Student Names Here>

  • Personal eCard – Remind students that if they have not already done so, they should add Personal Information to their eCard to introduce themselves to the class. They can find the Personal Information screen by selecting User Preferences from the Tools menu.
  • Expanded View – Explain the Expanded View option and ask the students to test both Expanded View options: Ctrl-H (with Menus) & F5 (without Menus). This is primarily used for Media Clips and Demos.
  • Annotations – Explain how the Live Meeting Whiteboard works and ask students to experiment with the following ANNOTATION tools:

    • HIGHLIGHT
    • SHAPES AND FREEHAND
    • STAMP

  • Portal Demonstration – Demonstrate the portal. You can put a screenshot of your actual portal in the slide if you want to. Describe the Course At a Glance. Make sure to update the dates and times to reflect the actual MODL GEAR schedule.
  • Scenario Demonstration – Show a quick demonstration of the “Day-in-the-Life” LiveLab Scenario environment.
  • Icebreaker – Use an ice breaker. You can use your own fun “getting to know you” activity or use the activity provided. Ask each student to answer the questions provided, using text annotation, in the box below their name or team color.

Now, you (and your students) are ready to kick off the interactions and enjoy a whole new way of learning! Let’s take a closer look at the Top 7 (G)ATHER interactions.

Managing (G)ATHER Interactions

Engagement activities are central to the MODL learning experience. This section describes the available engagement activity types and provides general guidelines for using these engagement activities in the G component of the MODL course. We will discuss these Top 7 (G)ATHER interactions:

  • Lecture
  • Animation
  • Brainstorm
  • Case study
  • Short answer
  • Demonstration
  • Game

The following table provides a description of each of these engagement activity types and outlines the student participation model that corresponds with each. In addition, we provide some best practices for how to manage the interactions in the physical and virtual classroom.

  Interaction
  Type

Description

Participation Model

How to Manage

  Lecture

  * (see
  sample
  graphic
  below)

  • Provides an opportunity for the instructor to present primary content, which may be a fact, concept, process, or principle
  • Pure lecture
  • Lecture with follow-up activities
  • (if pure lecture)
    • Instructor presents the information
  • (if lecture with follow-up activity)
    • Instructor presents the information using the graphic or as the graphic builds up per the custom animation on the slide.
    • Follows up with the other associated activities per design.

  Animation

  • Provides an opportunity to effectively present concepts, processes, or principles in a visual manner
  • One-dimensional. Students watch the animation and the Instructor follows up with associated activities
  • Instructor presents an animation clip.
  • Instructor follows up with debriefing activities to gauge student understanding.

  Interaction
  Type

Description

Participation Model

How to Manage

  Brainstorm

  • Provides an opportunity for active learning where students utilize their past experience and connect with the topic at hand.
  • Provides an inductive form of learning, allowing students to go from the familiar to the not-so-familiar.
  • Provides an opportunity for guided brainstorm (with greater instructor control).
  • Student Annotation
  • Free-form brainstorming participation
  • Polling
  • Verbal
  • Instructor poses the questions:
    • (if annotation) present only the question on the slide
    • (if polling) present both the question and the plausible answers (in multiple choice format) using the Polling feature in Live Meeting
    • (if verbal) present only the question on the slide or verbally
  • Students then:
    • (if annotation) jot down their answers in their workbook and then share with the class using the annotation feature in Live Meeting using any of the participation formats
    • (if polling) individually use the polling feature to register their choice
    • (if verbal) call out the answer verbally
  • Instructor uses the results of the brainstorming activity as foundation for deeper analysis as appropriate

  Interaction
  Type

Description

Participation Model

How to Manage

  Case study

  * (see
  sample
  graphic
  below)

  • Provides an opportunity for the application of processes and principles to the topic being studied.
  • Provides an opportunity for students to practice their problem identification (troubleshooting) and problem solving skills.
  • Annotation
  • Polling
  • Verbal
  • Instructor presents a real-world scenario
  • Asks students to jot down their solutions in the workbook and to:
    • (if annotation) share their solutions with the class using the annotation feature in Live Meeting using any of the participation formats
    • (if polling) individually use the polling feature to register their choice for the correct answer/solution
    • (if verbal) call out their answer/solution verbally
  • Instructor uses the results of the activity as foundation for deeper analysis as appropriate

  Interaction
  Type

Description

Participation Model

How to Manage

  Short answer

  * (see
  sample
  graphic
  below)

  • Provides an opportunity for practicing discrimination and classification of concepts and facts.
  • Annotation
  • Polling
  • Verbal
  • (If annotation)
    • Instructor shows multiple statements or examples on slide
    • Asks students to jot down their answers in the workbook
    • Asks students to share (annotate) their answers using the annotation feature using any of the participation formats
  • (If polling)
    • Instructor shows a statement or example on slide
    • Polls students for the correct answer using the polling feature
  • (if verbal)
    • Instructor shows the statements or examples on slide
    • Asks students to call out the correct answers verbally
  • Instructor uses the results of the activity as foundation for deeper analysis as appropriate

  Demonstration

  • Provides an opportunity for the instructor to model skills (procedures and processes) on live servers
  • Instructor-led
  • Student-guided (verbal)
  • Instructor explains the objective of the demonstration
  • Instructor switches to the live server and:
    • (if instructor-led) performs the demonstration
    • (if student-guided) performs the demonstration while students call out verbally what the next step should be in the demonstration with some solicitation from the instructor
  • Instructor debriefs the demonstration as appropriate

  Game:

  Flip Tile
  or Sort

  • Provide an opportunity for assessment of the students’ understanding and retention of concepts, facts, and principles.
  • Provides an opportunity for practicing discrimination of concepts and facts.
  • Verbal
  • Instructor launches the game from the link on the slide (game launches in IE window).
  • Asks students to call out the correct answers while playing through the game in any of the participation format:
    • Team (can make it a competition between teams).
    • Individual – anonymous
    • Individual – named
  • Instructor debriefs the activity as appropriate.

So that’s all there is to it. Now that you are an accomplished MODL MCT, check out the sample screen capture in the graphic below. This is what your interactions should look like in “real life”.

Have Fun!

Timing Guidelines for Teaching MODL

“Timing” is one of the most challenging aspects of teaching anything. This is especially true when teaching technical topics, such as Microsoft IT Pro or Development.

MODL is no exception. In a typical MODL (G)ATHER session, you will orchestrate 35 interactions in 100 minutes … that’s only 3 minutes per activity! Use the timing guidelines below to help keep yourself on track:

  • GEAR Components:
    • The overall MODL course experience is 40 hours, divided into 10 sessions and spreading over a 5-day or 5-week period.
    • Each GEAR session/cycle is 4 hours long containing the following components:
      • 2 hours live GATHER session
      • 1 hour EXPAND content
      • 1 hour APPLY scenario-based lab experience
      • ~10-15 minutes REVIEW for self-assessment

  • Live GATHER session content timing:
    • 2 hours (120 minutes) total in duration per module
      • 10 minutes introduction
      • 10 minutes break
      • 100 minutes in total reserved for module delivery
    • Each module contains 3-5 lessons
    • Each lesson contains 3-7 topics
    • Each topic has 1-3 engagements, with each engagement being lecture or any other activity types such as brainstorming, case study, game, and so forth
      • 3 minutes per engagement activity
      • Slightly more than 1 engagement activity per topic
    • 5 demonstrations per module
      • 1 demo at the end of each lesson
      • Maximum 5 minutes per demo
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The scenario approach is the best way to learn. It mirrors the real world.
  • Len Taves
    MCSE, MCDST, MCT, MCLC
    Nexient Learning, Inc.